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Mario kart wii faster cpu gecko codes
Mario kart wii faster cpu gecko codes







mario kart wii faster cpu gecko codes

dtm replay file won't play back correctly if forced into 60fps in the middle of a race, even if items and computer players aren't involved. I know Metroid Prime 2 already runs at 60fps on the Wii Trilogy, but it could still be useful if someone only has the GC version. As far as I know, no one else has already made these codes, but I will remove my credit if someone else has. (07-16-2016, 03:07 PM)Super David Wrote: I recently made codes to allow Mario Kart Wii and Metroid Prime 2 (Gamecube) to run in 60fps in multiplayer. Edit: I didn't understand that you were saying it actually does stay at 60fps for a few seconds when I replied, although I'm still pretty sure there isn't anything I can do about it. I'm sure there is a way to do it, but I don't think I'll be the one to figure it out. There are also people who know more than I do about this kind of thing who have looked at Wind Waker and weren't successful at getting it to run at 60fps. After all, Luigi's Mansion does a frame rate change, and all that got me was double speed when I forced it to stay at 60. Even if I could make it stay at 60fps by changing a 02 into a 01, it likely would make the game run at double speed. I actually don't really know how to see what Wind Waker is doing when it boots up. In the case of Mario Kart Wii and Metroid, it was simply a frame rate cap that I disabled, and it was a relatively simple process to figure out how to do that. I would love to get Wind Waker running at 60fps, but I'm pretty sure it is something more difficult than I could do.









Mario kart wii faster cpu gecko codes