

dtm replay file won't play back correctly if forced into 60fps in the middle of a race, even if items and computer players aren't involved. I know Metroid Prime 2 already runs at 60fps on the Wii Trilogy, but it could still be useful if someone only has the GC version. As far as I know, no one else has already made these codes, but I will remove my credit if someone else has. (07-16-2016, 03:07 PM)Super David Wrote: I recently made codes to allow Mario Kart Wii and Metroid Prime 2 (Gamecube) to run in 60fps in multiplayer. Edit: I didn't understand that you were saying it actually does stay at 60fps for a few seconds when I replied, although I'm still pretty sure there isn't anything I can do about it. I'm sure there is a way to do it, but I don't think I'll be the one to figure it out. There are also people who know more than I do about this kind of thing who have looked at Wind Waker and weren't successful at getting it to run at 60fps. After all, Luigi's Mansion does a frame rate change, and all that got me was double speed when I forced it to stay at 60. Even if I could make it stay at 60fps by changing a 02 into a 01, it likely would make the game run at double speed. I actually don't really know how to see what Wind Waker is doing when it boots up. In the case of Mario Kart Wii and Metroid, it was simply a frame rate cap that I disabled, and it was a relatively simple process to figure out how to do that. I would love to get Wind Waker running at 60fps, but I'm pretty sure it is something more difficult than I could do.
